
World Boss Striker Rankings
Here is a list of World Boss Striker effects placed, roughly ranked by usefulness. (This is the 5 additional characters you select after setting your team.) Note that for Elemental characters, the "Niche / Elemental" category may be more effective than some of the ones above.
You can click/tap on the icons to view the list of characters/uniforms that have that World Boss Striker Effect. The popup that appears can be adjusted in the settings menu in the sidebar.
Ideal
Damage increases are ideal, and benefit all characters. However, when fighting hero World Bosses, keep in mind Leadership will have no effect.
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Cosmic Cube
12% Basic Damage Dealt to Heroes
12% Basic Damage Dealt to Villains![]()
Power Cosmic
12% Basic Damage Dealt to Heroes
12% Basic Damage Dealt to Villains![]()
Leadership
10% Basic Damage Dealt to Villains
Above Average
While clearly worse than damage increase strikers, these provide slightly more attack than the next tier down.
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Gamma Radiation
10% All Basic Attacks
5% All Resistances![]()
Magic
10% Energy Attack
Average
A lot of characters provide these striker effects, so use them to pad out when you've run out of the above ones.
Agent (Ignore Dodge) is useful for certain bosses and when you have level disadvantage, but use 2-3 per clear max.
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Agent
20% Ignore Dodge
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Phoenix Force
8% Energy Attack
5% Fire Damage![]()
Energy Projection
8% Energy Attack
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Chaos Magic
8% Energy Attack
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Strong
8% Physical Attack
Niche / Elemental
These are elemental buffs, so they're decent on elemental characters - but as always, try not to stack too many elemental damage buffs.
The Resist portions can also be useful defensively against bosses that mainly use elemental damage (e.g. Mephisto for Fire Resist).
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Hellfire
18% Fire Damage
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Flame
10% Fire Damage
20% Fire Resist![]()
Chill
10% Cold Damage
20% Cold Resist![]()
Shock
10% Lightning Damage
20% Lightning Resist![]()
Poison
10% Poison Damage
20% Poison Resist![]()
Mind
10% Mind Damage
Barely Useful
These are buffs that are sort of useful, but not as much as attack/damage. Not recommended unless you have no choice.
The stat-based increases may be completely useless if your characters are already capped.
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Defenders
-15% Basic Damage Received from Villains
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Pure Evil
-10% Basic Damage Received from Villains
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Weapons Master
6% Critical Rate
10% Critical Damage![]()
Agility
6% Attack Speed
Not Useful
Stay away from these unless you know what you're doing and have a clear reason to want to use them.
The stat-based increases may be completely useless if your characters are already capped.
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Command
-10% Co-Op Skill Cooldown Time
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Spider-Sense
6% Dodge
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Heightened Senses
6% Dodge
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Durability
6% All Basic Defenses
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Healing
6% Recovery Rate
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Mind Resist
20% Mind Resist



























